M.C. Escher VR Experience
I’ve always been a fan of the surreal artist known as M.C. Escher. After playing around in Unity for some time, I realized that I might be able to use my knowledge of the engine…
Game Programmer/Designer
I’ve always been a fan of the surreal artist known as M.C. Escher. After playing around in Unity for some time, I realized that I might be able to use my knowledge of the engine…
Using C# in Unity and SteamVR, I created a Star Wars game where the player remains stationary and deflects lasers coming from an infinite spawn of astromech droids. I obtained most of the assets from…
This game uses objects and enumerators to simulate cards, decks, and hands of cards to play go fish. It is entirely text based.
When I first touched MATLAB as a programming language, I thought it would be fun to make a game out of it, even a simple game. I made this very short game without knowing much…
This MIPS program provides a menu for some basic math operations that can be performed on two input values. The downloaded file requires QTSpim or similar interpreter to run.
This Scheme program shows iteration, recursion, compound statements, variable and list manipulation. It allows for the user to play against another player, vs a basic AI (that does more than just random moves), control an…
This is a simple recursive program that determines how many digits are in a given number.
This program does physics calculations within methods for a series of trajectory based games.
This program uses multidimensional arrays to run through the algorithm for Conway’s Game of Life.
After getting more familiar with using TI-Basic, I decided to tackle a much more complex problem. The Trapezoid Rule for finding area under a curve from Calculus was way too complicated to remember forever, so…