Star Wars: Jedi Training VR
Using C# in Unity and SteamVR, I created a Star Wars game where the player remains stationary and deflects lasers coming from an infinite spawn of astromech droids. I obtained most of the assets from…
Game Programmer/Designer
This tag is for coding examples that use iterative looping.
Using C# in Unity and SteamVR, I created a Star Wars game where the player remains stationary and deflects lasers coming from an infinite spawn of astromech droids. I obtained most of the assets from…
This game uses objects and enumerators to simulate cards, decks, and hands of cards to play go fish. It is entirely text based.
This MIPS program provides a menu for some basic math operations that can be performed on two input values. The downloaded file requires QTSpim or similar interpreter to run.
This program does physics calculations within methods for a series of trajectory based games.
This program uses multidimensional arrays to run through the algorithm for Conway’s Game of Life.
After getting more familiar with using TI-Basic, I decided to tackle a much more complex problem. The Trapezoid Rule for finding area under a curve from Calculus was way too complicated to remember forever, so…
After getting used to using TI-Basic, I decided to tackle a much more complex problem. Simpson’s Rule from Calculus was way too complicated to remember forever, so I designed and entered a program into my…
This program uses pointer manipulations and iterative looping to find all of theprime numbers within a specified range by following the Sieve of Eratosthenes.